Cedaria: Blackout - When Steampunk meets the Middle East
“Peace through superior Steampower”
Washington - September 27th, 2013
First announced on Kickstarter and now on Greenlight, Cedaria: Blackout is a cooperative adventure game with RPG elements, featuring a unique blend of Middle Eastern and steampunk architecture and style, to be released in early 2014.
What’s the game about?
The game is set on a distant island, recently plunged into darkness and industrial decay after the breakdown of the Phoenix - an ingenious machine which supplied the island with electricity and was a catalyst for the modernization of society. While the causes remain a mystery, the casualties are clear – the cities are dark and businesses go bankrupt. No one goes unaffected and once peaceful clans turn on each other.
Into the chaos now steps a wayfarer, returning home to unite with their family. You.
Find and reassemble all the pieces of the Phoenix machine, scattered throughout Cedaria. How you find and acquire them, and the choices you make along the way, will shape the future of Cedaria.
- Extensive dialogue trees and system that offer multiple outcomes in every interaction with a cast of colorful characters, each with their own agenda, conflicts and goals.
- Explore the island of Cedaria and its variety of areas; travel through industrialized cities to enchanted forests or climb steep mountains.
- Learn specific crafting professions ranging from Inventors to Alchemists, which will allow you to progress more easily through the game by crafting specialized gear.
- Find resources in the wilds which can be used to create powerful tools or concoctions.
- Immerse yourself in a storyline where your choices weave the fate of Cedaria and where replayability is more than just a buzzword.
- Cedaria plays equally well in both singleplayer and cooperative mode.
- Supports Windows, Mac and Linux.
Find out more information:
Search for Common Ground (SFCG) promotes peaceful resolution of conflict. Its mission is to transform how individuals, organizations, and governments deal with conflict - away from adversarial approaches and toward cooperative solutions.
Matsuko’s projects span from the development of video games technologies for Ubisoft to the production of iPhone/Android apps and Web 3D applications (Facebook). Team members of Matsuko worked and participated in the production of several AAA video game projects, including Assassin's Creed I, Assassin's Creed II, Far Cry 2, and James Cameron's Avatar: The Game.